[Interview] Game Programmer - Woo Byungchan

1. Woo Byungchan, please introduce yourself.

Hello. I’m Puzzle1studio team S5 game programmer Woo Byungchan.


2. Byungchan, you’ve been in office since 2012, before Puzzle1studio separated from BitMango. What was the driving force behind your long-term job?

I love the atmosphere in the office. When I joined the company, there was one development team.

At that time, there were few companies that challenged puzzle games not only in Korea but also abroad. It was impressive to see the passion for pioneering a new market with the efforts of the CEO and employees.

Also, Puzzle1studio has little emotional response at work. So it’s very comfortable when communicating. We have no qualms about sharing our know-how.

I think it is an organizational culture that cannot fail to produce results. I think this office atmosphere is the charm of Puzzle1studio, where I was able to work for a long time.


3. Byungchan produced the representative work of Puzzle1studio through an in-house contest in 2014. Please tell us about the overall production process.

The idea submitted to the in-house contest has led to the launch of Roller Ball. I named it “Roll the Ball” myself.

At that time, I think I thought a lot about how to make a fun game while writing a plan.

There were times when I almost dropped it, but through steady improvement, the current roller ball was completed.

I think it was able to be completed thanks to the CEO and employees who supported and helped me with small ideas.

As a planner, I am proud to see that there are a lot of organics and 40,000 to 500,000 work installations.


4. When did you feel the most rewarding while working?

I can’t forget “the best puzzle games” even after time passes. It’s a game that keeps playing. I feel the most rewarding when I keep updating existing games so that they can withstand them with merchantability over time.

I am attached to my work in that it continues to play a vital role in existing games so that it can remain the best puzzle games, not the game that flashes and disappears for a while.

I feel very proud when new attempts such as adding in-app products bring positive results.


5. What are you doing to strengthen your job competency?

Through the development of one person, I have submitted more than 100 games under my personal account. Android is listed under Palmpage4u and iOS under BYUNG CHAN WOO. It’s been over 8 years. Rather than making personal gains, we aim to develop our ability to see trends by putting them on the market and looking at users’ responses.

It helps a lot with maintenance work. I’m embarrassed now because I’ve made some before. But it’s nice to be able to see how I’ve developed by looking at the history. Whenever I have time, I plan and try new things and have fun working on them.


6. What advice would you give to juniors preparing for the same job?

The most important thing for a programmer is programming competence. I don’t think major is important as long as you have programming skills.

I majored in chemistry at the University of Natural Sciences and had a minor in computer science. The next most important thing after programming is communication skills.

When communicating to prevent misunderstanding in the future, it is really important to follow up on whether you understand each other well by organizing the other’s opinions again.

When there is something you don’t understand, you should ask right away and have an attitude to actively resolve the conversation.


7. Why did you choose Puzzle1studio among various game companies?

It’s because of the environment that’s good to achievement. Puzzle1studio has made decisions based on users and data, and has improved results by measuring success/failure.

Since its establishment, we have accumulated know-how such as good strategies and examples. It’s good to be able to refer to past data when working. As success cases accumulate,

I feel more stable than other companies. There’s no company like Puzzle1studio that analyzes and checks data really thoroughly.

No matter who comes and goes through it, you’ll feel that it’s a very reasonable company.


8. Please tell us what you want to accomplish in the future at Puzzle1studio.

Like I said before, it gives life to the existing games that Puzzle1studio has and continues to play ‘the best puzzle games’ that are not forgotten over time. I want to make it. I want to be a developer who can help improve stability and establish a system while continuing to follow up existing games.

Also, I want to be a great senior who helps junior programmers adapt well through the probationary period.